![]() We think players are going to prefer that from waiting six years and going through however many delays we went through.’" Let's just bite off little chunks and then release more often. We understand the characters, we understand the story, we have most of the mechanics. That's why we started doing the episodes where we thought, ‘well, we have the stable technology now. “After working on Half-Life 2 for six years we decided we didn't want to go dark for so long.
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